I am interested in the intersection of technology and culture. This focus carries into both my studio and my classroom. As part of Do While Studio, a small, artist-run non-profit working at the intersection of art and technology, I participated in a number of new media collaborations including several large-scale robotics installations that were mechanical meditations about technology and body, technology and science and technology and the environment. Most recently, my focus is shifting as technology becomes a more ubiquitous aspect of daily life. I find myself looking to video games and pop culture (in particular Japanese pop culture) as a way to perhaps develop and reflect a new social narrative.
In the past I taught courses with more traditional tools and materials, however most of my current teaching is in digital animation and interactive media. When working in either a physical or digital space, I try to challenge my students to create things that are thoughtful and well assembled. Both arenas provide an opportunity to explore new ways of thinking and creating meaning. I am interested in positioning students to think of their role as not only the makers of images and objects, but as the creators of connections between existing images and objects – bridging boundaries, and disciplines, in the process.
Blyth Hazen’s work can be seen at www.blythhazen.com.
Education: B.A., Austin College, Sherman, Texas; M.F.A., Massachusetts College of Art