The Art of Pre-Production Show in Conjunction with North Shore Game Jam

January 22, 2016

In conjunction with the upcoming North Shore Game Jam, the Animation and Interactive Media Program at Montserrat hosted an exhibit of Pre-Production art to showcase alumni and student artwork on the 2nd floor of the Hardie building  on Friday, Jan. 15, 6 – 8 p.m. with speaker Larry Harris (Game Designer Behind Axis & Allies!), introduced by John Sutyak.

Larry and John also stopped by our 3D Game Development Class to talk about board game design and prototyping.

Students then went on to play board games to the tunes from Dave Jubinsky and Danny Pryor of Music by GeekBeat Radio serenading participants with a live violin and chip-tunes performance! The board games were in part sponsored by Castle Cafe and Absolute Summit SEO (thank you!)

Pre-Production is essential to visioning any project in its final form. It highlights experimentation, risk-taking, conceptual nuance and process. Exhibit dates: January 14 – 31, 2016.

2015-12-07 10_38_45-HomeThis event also built enthusiasm for the upcoming 2nd Annual North Shore Game Jam! The 32 hour weekend event will take place starting from 5pm Friday January 29, 2016 through 7pm Sunday, January 31st 2016 at Montserrat. All levels of game developers are welcome from the merely curious to the very experienced. This event is free and open to the public!

Larry Harris is the owner and designer for Harris Game Design after a career as Principal or Senior Game Designer for companies such as Hasbro, Parker Brothers, Mattel Inc. and Milton Bradley. He has designed and/or developed over 200 published games in a variety of categories, including pre-school, family, strategy, adventure, adult, children’s licensed and educational. He is best known as the designer of the Axis & Allies franchise of board and computer games.

John Sutyak has been an executive in the game industry for more than 15 years. As one of the founding members of Hasbro Interactive (HI), the interactive gaming arm of Hasbro Corporation, he served as Chief Creative Officer. John was responsible for companywide acquisitions and managing relationships with major licensors in the entertainment industry. John led HI in the acquisition of Atari and was involved in the purchase of Microprose as well as other publishers, brands and development studios as he played a vital role in building HI past $200M in annual revenues. Establishing vision and new product direction, he sourced and created relationships with exceptional talent and brands in the game and entertainment industry. John has served on the board of the Academy of Interactive Arts and Sciences (AIAS) and collaborated in the creation of the D.I.C.E. Summit, a preeminent gaming conference for executives.