Instead of playing games all weekend MAKE GAMES at the North Shore Game Jam hosted by Montserrat!
Montserrat College of Art is hosting the 1st ever North Shore Game Jam in conjunction with the Global Game Jam! The 32 hour weekend event (sleep encouraged from midnight to 9am Friday and Saturday nights) will take place from 5pm Friday, January 23rd thru 7pm Sunday, January 25th, 2015 on the 2nd & 3rd floor of the Hardie Building at Montserrat College of Art, 23 Essex Street, Beverly.
All levels of game developers are welcome from the merely curious to the very experienced. You don’t need to have designed a game before and you don’t need to like programming. Various assets and skills are essential like writing, art, animation, sound, and level design. Teams need a mix of people with various backgrounds and experience. You can come to the jam with your team in place or we will help you find a team to work with based on your particular skills and interests.
There will be time to work on homework in-between game development sprints.
Global Game Jam is the premier annual game creation event that fosters the development of innovative game concepts and promotes international collaboration and teamwork. GGJ brings together thousands of game development enthusiasts participating through many local jams around the world on a single weekend. GGJ has proven itself to be an incubator for creative experiments and new start-ups. Some of the successes have included games being published and exciting collaboration opportunities for participants.
Entrance Fee: None, this event is free and open to the public
The schedule for the event:
Saturday, Jan. 24, 10 am – midnight
Sunday, Jan., 25, 10 am – 7 pm
Who Can Participate: Pe-registration required for off campus participants, space priority given to students and alumni, Must be 18+
Learn more @ eventbrite.com/e/north-shore-game-jam-2015
23 Essex Street, Beverly, MA
Keynote: Joe Mirabello started making game art in 1996 by making custom levels in DFuse for Dark Forces and now he makes game art for a living. He’s contributed to five shipped titles, indie games, mass market novels, and Smithsonian documentaries. Joe has given lectures at colleges, moderated industry forums, spoken on industry panels, and written online tutorials. He recently wrote a novel, called the Armpit of Evil, which you can read a preview of and/or purchase here. Currently Joe is working on an indie game called Tower of Guns, which you can follow the development of here.